Isomorphic views are kind of a challenge in a 2D design space, but you could try using the Extensions > Render > Grid > Isometric Grid ... and configure that to suit your design space, then get to work translating the design into a 3D perspective? Maybe there are other tools or ideas out there that someone else is aware of to help you translate those geometries between coordinate systems. I'm also interested in how to build that kind of workflow, so let's see? =)
If you manage to make a 3D model from your svg, you can export that to an .obj file and use the render/3Dpolyhedron extension to render it in inkscape in a given ortographic projection.
Blender can import svg files as curves.
There you need converting the curves to meshes and probably do a bit of basic editing too. It is totally doable with the floss toolset but takes a basic knowledge of blender to do so.
After using the render 3D polyhedron extension every face of the 3D mesh is converted to a single closed path. Thus may also need some editing in inkscape to mach the desired outcome.
So it really depends on the graphich you are after. If they are like in the example, assembly instructions to put together objects in random 3D rotations, it is highly advised to use a 3D program.
Also while the process is very straightforward, can take too many steps to demonstrate in a short period of time.
If it is much simpler than that, like putting pieces together in a cubic array, then objects can be drawn with inkscape alone too.
Hi everybody,
i have made some design with inkscape for lasercutting boxes.
I would like to know how i can make 3d view instructables for my boxes from SVG files something like that :
instruction
Many thanks.
Isomorphic views are kind of a challenge in a 2D design space, but you could try using the Extensions > Render > Grid > Isometric Grid ... and configure that to suit your design space, then get to work translating the design into a 3D perspective? Maybe there are other tools or ideas out there that someone else is aware of to help you translate those geometries between coordinate systems. I'm also interested in how to build that kind of workflow, so let's see? =)
Hi.
If you manage to make a 3D model from your svg, you can export that to an .obj file and use the render/3Dpolyhedron extension to render it in inkscape in a given ortographic projection.
Blender can import svg files as curves.
There you need converting the curves to meshes and probably do a bit of basic editing too. It is totally doable with the floss toolset but takes a basic knowledge of blender to do so.
After using the render 3D polyhedron extension every face of the 3D mesh is converted to a single closed path. Thus may also need some editing in inkscape to mach the desired outcome.
So it really depends on the graphich you are after. If they are like in the example, assembly instructions to put together objects in random 3D rotations, it is highly advised to use a 3D program.
Also while the process is very straightforward, can take too many steps to demonstrate in a short period of time.
If it is much simpler than that, like putting pieces together in a cubic array, then objects can be drawn with inkscape alone too.
Here is an oldie:
using the transformation matrix
Remembering there was a similar topic to this one where Ragnar contributed with an extension at inkscapecommunity.
Somehow it's not available at the moment -and will be down in two months.