namespace Inkscape {
namespace UI {
Sandwich make_sandwich(int x);
int make_a_mess(float y);
} // namespace UI
} // namespace Inkscape
class Bunkum
: public Nonsense
, protected PublicSpeech
{
public:
Bunkum()
: _x(1024)
, _y(42)
{}
private:
void _forget();
int _x, _y;
};
template <typename Basket>
void fill_basket(Basket &b)
{
switch (a) {
case 1:
do_one();
break;
case 2:
do_two();
break;
default:
break;
}
for (int i = 0; i < 30; ++i) {
b << Inkscape::UI::make_sandwich();
}
return b;
}
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