I am attemptig to make a scale model arch using a brick texture.
The arch required for the ho scale model in question is 1 cm wide and 1.2 mm high.
I have a copy of a step by step procedure that is supposed to do exactly what I want. But when I do what I think it says to do, it does not work for me.
I do not know where the procedure came from and there is no information I that I can use to find the author.
It reads as follows:
#paragraph 1 "This is a bitmap that has been clipped, which automatically groups it, making the next grouping unnecessary, BUT I grouped it anyway, because it lets me scale the whole thing later...
The clip path is exactly the same shape as the bitmap. The whole group is then put one a path using the scatter extension.
#paragraph 2 After the bitmap is in place, the orginal clipping path is edited with the node tool to suit the arch. Note that this "crops" the image.
#paragraph 3Now I can open the origianl group and select the group inside and scale it, switching between the selector tool for scaling (actually, I used the KB shortcuts Alt< and > for precision) and the Node tool for adjusting the clipping path so that, as the group got bigger the edges could be matched up.
#paragraph 4 Of course when scaling you don't have to scale uniformly.! Here ou can see the result of scaling it down in height and up in with to get quite a different archithtural effect. The extra groping step is what gives ou this flexibility. "
My difficulty.
I am using inkscape 1.2.1 on windows on a laptop.
I import a brick texture from textures.com. The import is a .bmp file - a bitmap.
In inkscape it is an image.
I make a square the same size as the bitmap and clip it.
Then I group it.
I still have an image. To use scatter it must be a path.
So I make it a path by using trace bitmap.
When I try to make changes in the shape of that path by using the node tool, I see a large jumble of nodes. There are none on the corners that I can use to change the shape.
I have attached a video showing what I have been doing. Scatter works but I am unable to use the node tool on the clip. What am I missing? What did you do, click by click?
Thank you Marcos for the time. I can't watch the video you sent because my computer says the file is corrupt and it won't play. I have attached a video showing a clip with the button enabled. I still just end up with an image which cannot be edited with the node tool.
Marcos, I am using version 1.2.1 . What version are you using? Have you been able to make an arch following the procedure that I submitted with my original post?
Rekor was a spammer... They have been dealt with. 😈
As for editing the clipped image; I'd ensure the clipping object is a path, before clipping, to provide most control. If the image is grouped after clipping, a double click is needed to enter the group to node-edit the clipping path.
That was the solution. Now the next question. I am trying to make an ho scale window arch. The pattern of bricks should go on top of the path on which I am applying them. But they center on the arch. How do I get them on top of the path?
Thank you all! Now I will play a bit with various looks and then add arches to 5 card models. If legal, maybe I will post an image of a finished one. Thanks again. Stay healthy and have a good life.
I am attemptig to make a scale model arch using a brick texture.
The arch required for the ho scale model in question is 1 cm wide and 1.2 mm high.
I have a copy of a step by step procedure that is supposed to do exactly what I want. But when I do what I think it says to do, it does not work for me.
I do not know where the procedure came from and there is no information I that I can use to find the author.
It reads as follows:
#paragraph 1 "This is a bitmap that has been clipped, which automatically groups it, making the next grouping unnecessary, BUT I grouped it anyway, because it lets me scale the whole thing later...
The clip path is exactly the same shape as the bitmap. The whole group is then put one a path using the scatter extension.
#paragraph 2 After the bitmap is in place, the orginal clipping path is edited with the node tool to suit the arch. Note that this "crops" the image.
#paragraph 3Now I can open the origianl group and select the group inside and scale it, switching between the selector tool for scaling (actually, I used the KB shortcuts Alt< and > for precision) and the Node tool for adjusting the clipping path so that, as the group got bigger the edges could be matched up.
#paragraph 4 Of course when scaling you don't have to scale uniformly.! Here ou can see the result of scaling it down in height and up in with to get quite a different archithtural effect. The extra groping step is what gives ou this flexibility. "
My difficulty.
I am using inkscape 1.2.1 on windows on a laptop.
I import a brick texture from textures.com. The import is a .bmp file - a bitmap.
In inkscape it is an image.
I make a square the same size as the bitmap and clip it.
Then I group it.
I still have an image. To use scatter it must be a path.
So I make it a path by using trace bitmap.
When I try to make changes in the shape of that path by using the node tool, I see a large jumble of nodes. There are none on the corners that I can use to change the shape.
What am I doing incorrectly?
Thank you for your time.
Kartonman
I don't fully understand... but if you used trace bitmap on the imported image, Inkscape vectorizes it, that's why you're seeing so many nodes.
Scatter is working here on a clipped,grouped bitmap. N.B. Scatter requires the object be higher in the z-order than the path.
I have attached a video showing what I have been doing. Scatter works but I am unable to use the node tool on the clip. What am I missing? What did you do, click by click?
@kartonman You must have the Show clipping path button enabled.
Thank you Marcos for the time. I can't watch the video you sent because my computer says the file is corrupt and it won't play. I have attached a video showing a clip with the button enabled. I still just end up with an image which cannot be edited with the node tool.
Marcos, I am using version 1.2.1 . What version are you using? Have you been able to make an arch following the procedure that I submitted with my original post?
Hi Rekor, I see no message.
Rekor was a spammer... They have been dealt with. 😈
As for editing the clipped image; I'd ensure the clipping object is a path, before clipping, to provide most control. If the image is grouped after clipping, a double click is needed to enter the group to node-edit the clipping path.
Thanks. I will give that a try.. Your help and patience is greatly appreciated.
That was the solution. Now the next question. I am trying to make an ho scale window arch. The pattern of bricks should go on top of the path on which I am applying them. But they center on the arch. How do I get them on top of the path?
I think there is an offset adjustment in the scatter dialog.
In the scatter dialog, adjust the value of [Normal offset: 0.0]
Thank you all! Now I will play a bit with various looks and then add arches to 5 card models. If legal, maybe I will post an image of a finished one. Thanks again. Stay healthy and have a good life.