Inkscape Axonometric Projections 4.0
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Jeroen HoekInkscape Axonometric Projections 4.0

Jeroen Hoek

This Inkscape extension transforms objects drawn on a two-dimensional plane to an isometric projection — or even any other dimetric or trimetric projection. Inkscape provides an axonometric grid that by default is configured for the isometric projection (i.e., the three axes are set at 120° angles). Drawing with this grid works quite well for simple shapes, but sometimes it is easier to draw the details of an object using a two-dimensional grid, and then scale, shear, and rotate the object to set it on an isometric plane. For more information, see: https://github.com/jdhoek/inkscape-isometric-projection For users of Inkscape versions older than 1.0-beta2, please use version 1.2 of this extension: https://github.com/jdhoek/inkscape-isometric-projection/releases/tag/v1.2 If you find a bug, please report it here: https://github.com/jdhoek/inkscape-isometric-projection/issues


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Above Water (Isometric)
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Ronald MarillierAbove Water (Isometric)

Ronald Marillier

Isometric build of a settlement above water


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Two-level isometric tiles with 30-degree slopes
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apmbcnTwo-level isometric tiles with 30-degree slopes

apmbcn

Alpha version, may still have errors. These are basic two-level isometric tiles with 30-degree slopes and internal borders, sized 64x64 pixels. Useful for building your own tilesets on top of them. For separate floor and wall tiles, see my other upload: https://inkscape.org/~apmbcn/%E2%98%85two-level-isometric-floor-and-wall-tiles-with-30-degree-slopes For shading masks to use with these tiles, see: https://inkscape.org/~apmbcn/%E2%98%85two-level-isometric-tile-shading-masks Tiles with 45-degree slopes available here: https://inkscape.org/~apmbcn/%E2%98%85isometric-tiles-with-45-degree-slopes


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Two-level isometric floor and wall tiles with 30-degree slopes
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apmbcnTwo-level isometric floor and wall tiles with 30-degree slopes

apmbcn

Alpha version, may still have errors. These are basic floor and wall segments for two-level isometric tiles with 30-degree slopes and internal borders, sized 64x64 pixels. Useful for building your own tilesets on top of them. For whole tiles (not separate floors and walls), use the objects provided in the svg file outside of the page borders, or alternatively see my other upload: https://inkscape.org/~apmbcn/%E2%98%85two-level-isometric-tiles-with-30-degree-slopes For shading masks to use with these tiles, see https://inkscape.org/~apmbcn/%E2%98%85two-level-isometric-tile-shading-masks Tiles with 45-degree slopes available here: https://inkscape.org/~apmbcn/%E2%98%85isometric-tiles-with-45-degree-slopes


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Two-level isometric tile shading masks
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apmbcnTwo-level isometric tile shading masks

apmbcn

ALPHA VERSION, LIKELY STILL HAS ERRORS; USE AT YOUR OWN RISK For use with tilesets created using the base tiles in https://inkscape.org/~apmbcn/%E2%98%85two-level-isometric-tiles-with-30-degree-slopes and https://inkscape.org/~apmbcn/%E2%98%85two-level-isometric-floor-and-wall-tiles-with-30-degree-slopes These masks are meant to create shade for the various floors and walls of the tiles. The tile matching each shading mask is indicated outside the svg file's page. Place these in your game as objects on top of your tiles and adjust their alpha to create the desired level of shading. Using this method, the borders of the tiles will never be shaded, only the interiors will be. This is intentional, as the inner borders of the tiles should have the same color.


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Isometric tiles with 45-degree slopes
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apmbcnIsometric tiles with 45-degree slopes

apmbcn

Basic isometric terrain, floor and wall tiles with 45-degree slopes and internal borders, sized 64x64 pixels. Useful for building your own tilesets on top of them. The tiles come pre-shaded so that the right side is always dark, but this can be easily edited. Note that 45-degree tiles completely obscure their backward slopes, and so may not be suitable for all games, particularly games where you need to see these slopes and rotating the view frequently is not a desirable option. They are certainly useful for sandbox games where you do a lot of digging (Gnomoria uses them). To make the presence of backward slopes noticeable, create line sprites that are drawn onto the tops of the slopes and that have a distinct color (see pictures of slopes in the game Gnomoria for an example). Tiles with 30-degree slopes are also available, and these don't obscure their rear slopes: https://inkscape.org/~apmbcn/%E2%98%85two-level-isometric-tiles-with-30-degree-slopes See the links in that page for separate 30-degree wall and floor tiles, as well as shading masks.


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Cracked sandstone stonework isometric tiles
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apmbcnCracked sandstone stonework isometric tiles

apmbcn

Isometric, 30-degree-angled, two-level piecemeal sandstone block tiles made up of wall and floor pieces, featuring cracks to make them look worn and ancient. The colors are all swatch-based so you can easily edit them. The contents may have been tampered with by my local intelligence agency as these tiles are part of a pro-White project and they have made alterations to my files before with respect to that project to discourage me from working on it.


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Sandstone stonework isometric tiles
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apmbcnSandstone stonework isometric tiles

apmbcn

Isometric, 30-degree-angled, two-level piecemeal sandstone block tiles made up of wall and floor pieces. The contents may have been tampered with by my local intelligence agency as I am working on a pro-White project and they have made alterations to my files before with respect to that project to discourage me from working on it.


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Light grey stonework isometric tiles
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apmbcnLight grey stonework isometric tiles

apmbcn

Isometric, 30-degree-angled, two-level piecemeal light grey stone block tiles made up of wall and floor pieces. The colors are all swatch-based so you can easily edit them. The contents may have been tampered with by my local intelligence agency as these tiles are part of a pro-White project and they have made alterations to my files before with respect to that project to discourage me from working on it.


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Isometric male human
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apmbcnIsometric male human

apmbcn

Isometric male human body for 64-pixel-length tiles in computer games, with swatches that allow you to quickly change to any skin tone. For an isometric female model, please see: https://inkscape.org/~apmbcn/%E2%98%85isometric-female-human+1


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Isometric female human
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apmbcnIsometric female human

apmbcn

Isometric female human body for 64-pixel-length tiles in computer games, with swatches that allow you to quickly change to any skin tone. For isometric male model, please see: https://inkscape.org/~apmbcn/%E2%98%85isometric-male-human


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Old Forte Isometric
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Ronald MarillierOld Forte Isometric

Ronald Marillier

Isometric forte. 100% inkscape


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Entrance to The forte
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Ronald MarillierEntrance to The forte

Ronald Marillier

Isometric military forte


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Autumn Woods
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Ronald MarillierAutumn Woods

Ronald Marillier

Isometric Wood Village. 100% inkscape Vector


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Isometric Farmers Market
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Ronald MarillierIsometric Farmers Market

Ronald Marillier

An Isometric Farmers Market


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Rest Stop (isometric)
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Ronald MarillierRest Stop (isometric)

Ronald Marillier

common rpg oasis to restock supplies


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Lilly's inn (Isometric)
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Ronald MarillierLilly's inn (Isometric)

Ronald Marillier

RPG depiction of an Inn isometric view.


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Castle Entrance (Isometric)
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Ronald MarillierCastle Entrance (Isometric)

Ronald Marillier

Bridge and entrance


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Sentry Tower (Isometric)
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Ronald MarillierSentry Tower (Isometric)

Ronald Marillier

Rpg depiction of a sentry Tower


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The Dragon's Egg Pub and Grill
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Ronald MarillierThe Dragon's Egg Pub and Grill

Ronald Marillier

Fantasy Isometric Art, Dragons Egg Pub


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Medieval Theatre (Isometric)
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Ronald MarillierMedieval Theatre (Isometric)

Ronald Marillier

The Medieval Theatre


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Isometric Cube
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BizarmanIsometric Cube

Bizarman

Isometric Cube and Isometric Cuboid


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Isometric Street
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Martin LeškoIsometric Street

Martin Leško

This is my second artwork of an Isometric Street made in Inkscape. Hope you like it, comment and enjoy :)


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