I use Inscape to make boardgames. It is the center of my graphic suite of programs. The place there I mount everything together to make the actual tiles, cards,game board, player mats and so on.
Some graphics I make in Inkscape but most of the individual graphic objects are made in Gimp and imported to Inkscape through a linked library folder. This way I can update my library and see the changes flow through all my objects in Inkscape.
If needed, export from Inkscape is done lossless and imported to Gimp to create jpegs. This is because Gimp support custom subsampling and I want to use highest (4:4:4) to avoid color loss. Graphics is also imported into Blender to make scenery for the rule book. (Sometimes directly into Scribus). To Blender I use another linked library dedicated to Blender. In the most complicated situation a file can in that way go from Gimp -> Inkscape library -> Inkscape -> Gimp -> Blender library -> Blender -> Scribus.
Not as complicated as it looks. Works well but good to have a graphical view of the flow depending on what you do. There are so many things to have control of so you need to be careful. The use of libraries and linking is mandatory to make this to work. Otherwise it would be impossible. To many places to update things if you change one object.
I use Inscape to make boardgames. It is the center of my graphic suite of programs. The place there I mount everything together to make the actual tiles, cards,game board, player mats and so on.
Some graphics I make in Inkscape but most of the individual graphic objects are made in Gimp and imported to Inkscape through a linked library folder. This way I can update my library and see the changes flow through all my objects in Inkscape.
If needed, export from Inkscape is done lossless and imported to Gimp to create jpegs. This is because Gimp support custom subsampling and I want to use highest (4:4:4) to avoid color loss. Graphics is also imported into Blender to make scenery for the rule book. (Sometimes directly into Scribus). To Blender I use another linked library dedicated to Blender. In the most complicated situation a file can in that way go from Gimp -> Inkscape library -> Inkscape -> Gimp -> Blender library -> Blender -> Scribus.
Not as complicated as it looks. Works well but good to have a graphical view of the flow depending on what you do. There are so many things to have control of so you need to be careful. The use of libraries and linking is mandatory to make this to work. Otherwise it would be impossible. To many places to update things if you change one object.