Made with 0.92. However that prevents 0.91 to render it. Svg source: https://openclipart.org/detail/267212/mesh-gradient-wallpaper
With a duotone filter. Recolouring a gradient mesh is painful to say at least. So what are the options for doing so? Either playing with the blending modes or playing with filtering. Too bad the linear colour transitions are pale. May need a more decent colormap filter primitive, if there was... Something similar can be hacked together by filter editing. Source svg here: https://openclipart.org/detail/267213/mesh-gradient-wallpaper-2