Wow, that is very detailed! Did it take a long time to create? Looks great! I'll bet some stray cats live in there.
It appears that you bent the angle on the fence post shadows to fit the outer contour of the lawn. This threw my eye off a little bit since it's not the same angle as the shadow on the building. The curved shadow line, cast by the building onto on the smoke stack, is a very nice detail. It really creates a sense of shape and presence. I also like the inset window panes for the same reason. Thank you for sharing!
@em1000 Thank you. Indeed the shadow cast by the fence does not match with the main shadow. I've had some troubles in giving the fence a perspective and probably I missed to reshape the shadow accordingly. This is an study-case for both 3D boxes tool (windows) and some techniques I'm experimenting in isometry, so it took more time in preparing studies rather than in drawing. Basically, I use the SSR (scale, skew, rotate) method and a lot of patience. A good point is the technique to create a brick chimney with alternate layers of arched bricks (tiled clones, separated interpolation on even and odd rows). I also used voronoi triangulations to create the closed window. Really a good testbed on which I put more attention to techniques rather than the artistic side, I must admit. Time to fix these points. Thank you agaiin.
I am glad to share my thoughts, and I appreciate the additional insights. I must be honest -- I'm not up to date on Voronoi Triangles, 3D Box Tools, and Tiled Interpolations -- frankly, it sounds like Greek to me, but I will do my best to research these topics on Google, and any further information you can share about these technical methods would be welcome. I am specifically interested to find out, if you know -- Does using tiled clones, instead of copy-and-pasting, reduce RAM consumption? Additionally, I can say with confidence that the bricks on the smoke stack have a tremendous sense of depth and they look very excellent. Also, I just noticed the stain on the grass below with rain gutter outspout, which is a fantastic detail that I love. As for the fence post shadows, I am honored to have been able to identify one very minor artistic point of ambiguity. The only other thing that stands out to me is the stone wall area where an old window appears to have been filled in. Normally I would say that it looks fantastic -- however, those beautiful window panes have so much depth, that the stone brick fill looks a little bit flat in comparison. I wonder if it could be shaded or recessed a little bit to give it some more depth.
Oh man! I just noticed another detail which I absolutely love -- there is moss growing on the bricks around the base of the building. That is fantastic! This building has so much history! It has weathered many a rainstorm! I also have another slightly-technical question: how did you make the shaded texture on the roof? Is this some sort of a mesh gradient overlay? Or did you use some other advanced technique with quadratic interpolation and other techniques which I still need to learn about? Of course, if these are artistic secrets which cannot be disclosed, I will completely understand. Best regards.
Great image. I love those tiny details like the bricks and the roof tiles. The rounded shape of the chimney is absolutely perfect. And that crooked door is great.
I'd change the shadow of the main building, though. If you give it the direction of the fence shadow, It would be less prominent and more "behind" the building.
Woahh! Gerald has a very good point here about the shadow -- one which had not occurred to me at all. It would force you to place a shadow line along the nearest wall, but I think Gerald is absolutely correct here in terms of artistic composition: it is the main shadow, and not the fence shadow, which should be altered......... Gerald you are a true artist for noticing something like that!!
@em1000 and @mondspeer thank you both for your precious comments. I've tried to realign main shadow to the fence one, but it requires to rework a lot of minor shadows (tiles, doors, etc). So, at this point it is easier to set the latter. The walled window is more realistic that way (imagine you want to repaint the wall, no one will notice the hole...). @em1000 questions: I suppose clones are less RAM-expensives than duplicates. The shading on the roof is a simple dark grey path with blur and transparency applied. About Voronoi effect, please have a look on the tut on my Channel: https://youtu.be/HRtARlVcSuQ. May I also point to you my book (paperback or ebook) on Amazon: https://www.amazon.com/dp/B08YX2S698? it's a guide about all the items of Inkscape: menus, tools, extensions...
That's a cool little thing. Feels like a miniature. I'm almost expecting to see some tilt-shift-like effect. Reminds me of a little test I did years ago with isometric shapes and shadows. Only I didn't do anything elaborate; no textures of intricate detail - just plain uni-colored random shapes and a fixed "infinite" light source. Quite fun... hmm, now I wanna do something like this again :D
Hi, just a little iso work, an abandoned furnace.
Oh nice! I love isometric work, and this looks great.
Wow, that is very detailed! Did it take a long time to create? Looks great! I'll bet some stray cats live in there.
It appears that you bent the angle on the fence post shadows to fit the outer contour of the lawn. This threw my eye off a little bit since it's not the same angle as the shadow on the building. The curved shadow line, cast by the building onto on the smoke stack, is a very nice detail. It really creates a sense of shape and presence. I also like the inset window panes for the same reason. Thank you for sharing!
@em1000 Thank you. Indeed the shadow cast by the fence does not match with the main shadow. I've had some troubles in giving the fence a perspective and probably I missed to reshape the shadow accordingly.
This is an study-case for both 3D boxes tool (windows) and some techniques I'm experimenting in isometry, so it took more time in preparing studies rather than in drawing. Basically, I use the SSR (scale, skew, rotate) method and a lot of patience. A good point is the technique to create a brick chimney with alternate layers of arched bricks (tiled clones, separated interpolation on even and odd rows). I also used voronoi triangulations to create the closed window.
Really a good testbed on which I put more attention to techniques rather than the artistic side, I must admit. Time to fix these points. Thank you agaiin.
Hi Marco,
I am glad to share my thoughts, and I appreciate the additional insights. I must be honest -- I'm not up to date on Voronoi Triangles, 3D Box Tools, and Tiled Interpolations -- frankly, it sounds like Greek to me, but I will do my best to research these topics on Google, and any further information you can share about these technical methods would be welcome. I am specifically interested to find out, if you know -- Does using tiled clones, instead of copy-and-pasting, reduce RAM consumption? Additionally, I can say with confidence that the bricks on the smoke stack have a tremendous sense of depth and they look very excellent. Also, I just noticed the stain on the grass below with rain gutter outspout, which is a fantastic detail that I love. As for the fence post shadows, I am honored to have been able to identify one very minor artistic point of ambiguity. The only other thing that stands out to me is the stone wall area where an old window appears to have been filled in. Normally I would say that it looks fantastic -- however, those beautiful window panes have so much depth, that the stone brick fill looks a little bit flat in comparison. I wonder if it could be shaded or recessed a little bit to give it some more depth.
Oh man! I just noticed another detail which I absolutely love -- there is moss growing on the bricks around the base of the building. That is fantastic! This building has so much history! It has weathered many a rainstorm! I also have another slightly-technical question: how did you make the shaded texture on the roof? Is this some sort of a mesh gradient overlay? Or did you use some other advanced technique with quadratic interpolation and other techniques which I still need to learn about? Of course, if these are artistic secrets which cannot be disclosed, I will completely understand. Best regards.
Great image. I love those tiny details like the bricks and the roof tiles. The rounded shape of the chimney is absolutely perfect.
And that crooked door is great.
I'd change the shadow of the main building, though. If you give it the direction of the fence shadow, It would be less prominent and more "behind" the building.
Woahh! Gerald has a very good point here about the shadow -- one which had not occurred to me at all. It would force you to place a shadow line along the nearest wall, but I think Gerald is absolutely correct here in terms of artistic composition: it is the main shadow, and not the fence shadow, which should be altered......... Gerald you are a true artist for noticing something like that!!
Wow, thank you.
@em1000 and @mondspeer thank you both for your precious comments. I've tried to realign main shadow to the fence one, but it requires to rework a lot of minor shadows (tiles, doors, etc). So, at this point it is easier to set the latter. The walled window is more realistic that way (imagine you want to repaint the wall, no one will notice the hole...).
@em1000 questions: I suppose clones are less RAM-expensives than duplicates. The shading on the roof is a simple dark grey path with blur and transparency applied. About Voronoi effect, please have a look on the tut on my Channel: https://youtu.be/HRtARlVcSuQ.
May I also point to you my book (paperback or ebook) on Amazon: https://www.amazon.com/dp/B08YX2S698? it's a guide about all the items of Inkscape: menus, tools, extensions...
That's a cool little thing. Feels like a miniature. I'm almost expecting to see some tilt-shift-like effect. Reminds me of a little test I did years ago with isometric shapes and shadows. Only I didn't do anything elaborate; no textures of intricate detail - just plain uni-colored random shapes and a fixed "infinite" light source. Quite fun... hmm, now I wanna do something like this again :D