Tracing bitmaps might leave small path 'blobs' in the final trace. is there an extension or tool to remove these, as part of a post-processing step after tracing? The tracing bitmap tutorial suggests using Path -> Simplify (Ctrl+L) to reduce the number of nodes, but Simplify doesnt remove path blobs themselves, it only reduces the number of nodes within them.
I guess the effect I'm asking for could be equivalent to a Despeckle filter (as seen in e.g. GIMP) or Symmetric Nearest Neighbor - (obviously these are rasterization-based, but to give a sense of what I'm after).
I absolutely have no clue what you like to have as a result from this snippet. Gimp Colors->Threshold can help to get a clearer shape. Depending on the image you can then select by color via click+drag - once you get the amount you want to keep go Select->To Path and at the path tab go Export Path="yxz".svg. In Inkscape (1.3b) you can use Path->Split-Path to isolate the big from the small parts.
@Polygon: thanks for your prompt reply, this solved much of my problem. Apologize if the attachments were confusing.
I was only aware of Path -> Break Apart, not the Path -> Split paths function (which splits into non-overlapping sections).
There is some implied manual selection labor afterwards - I would manually need to differentiate which blobs are too small, select and remove them. But as long as the shapes I need to recover are not too many (e.g. just one, three, ten), this would work much better,
Have you tried adjusting the "Speckles" option while tracing? So far as I understand, that option is there specifically to solve this particular issue.
Hi,
Tracing bitmaps might leave small path 'blobs' in the final trace. is there an extension or tool to remove these, as part of a post-processing step after tracing?
The tracing bitmap tutorial suggests using Path -> Simplify (Ctrl+L) to reduce the number of nodes, but Simplify doesnt remove path blobs themselves, it only reduces the number of nodes within them.
I guess the effect I'm asking for could be equivalent to a Despeckle filter (as seen in e.g. GIMP) or Symmetric Nearest Neighbor - (obviously these are rasterization-based, but to give a sense of what I'm after).
I absolutely have no clue what you like to have as a result from this snippet. Gimp Colors->Threshold can help to get a clearer shape. Depending on the image you can then select by color via click+drag - once you get the amount you want to keep go Select->To Path and at the path tab go Export Path="yxz".svg. In Inkscape (1.3b) you can use Path->Split-Path to isolate the big from the small parts.
Just saw the svg. With 1.3b you can use Path->Split Path to separate the wheat from the chaff:
There once was a request in this forum how to get rid of tiny vector parts. Maybe try a forum search with fingers crossed. ;-)
@Polygon: thanks for your prompt reply, this solved much of my problem. Apologize if the attachments were confusing.
I was only aware of Path -> Break Apart, not the Path -> Split paths function (which splits into non-overlapping sections).
There is some implied manual selection labor afterwards - I would manually need to differentiate which blobs are too small, select and remove them. But as long as the shapes I need to recover are not too many (e.g. just one, three, ten), this would work much better,
Thanks for your help.
@Polygon maybe your 'Split Path' suggestion would be worth including in the trace bitmap tutorial. Just an idea! :)
Split Path is a relatively new function afaik.
Have you tried adjusting the "Speckles" option while tracing? So far as I understand, that option is there specifically to solve this particular issue.
I´ve tried but it seems to do nothing currently in 1.3beta. Color Quantisation might be a better option here followed by Split Path on the result.
I'm on 1.2.1, and the speckles option does appear to work. (Perhaps that should be reported as a bug, if you're able to consistently reproduce it.)